Are you excited about building immersive, interactive worlds in Unity or Unreal Engine? Do you have the skills to turn game concepts, AR/VR experiences, and simulations into fully realized, high-performance applications? If you’re ready to bring ideas to life in real-time 3D environments, our client has the perfect role for you. We’re looking for a Unity/Unreal Engine Developer (aka The Immersive Code Crafter) to create stunning applications and engaging experiences across gaming, VR, AR, and more. As a Unity/Unreal Engine Developer at our client , you’ll work closely with designers, artists, and other developers to implement core mechanics, build interactive elements, and optimize performance. Your expertise in Unity or Unreal Engine and C#/C++ programming will be essential in creating polished, responsive, and visually compelling experiences. Key Responsibilities: Develop and Implement Interactive Experiences: Build applications and experiences using Unity or Unreal Engine, implementing gameplay mechanics, physics, and interactivity. You’ll transform concepts into real-time, playable applications that captivate users. Optimize Performance Across Platforms: Ensure applications run smoothly on diverse platforms, including desktop, mobile, AR/VR, and consoles. You’ll optimize assets, physics, and code to maintain high frame rates and responsiveness. Create and Integrate Visual Effects and Animations: Work with shaders, particle systems, and animations to enhance the visual quality of environments and character interactions. You’ll bring visual elements to life while keeping performance efficient. Collaborate on Gameplay Mechanics and User Interactions: Work closely with designers and artists to create interactive elements and intuitive gameplay. You’ll implement features such as character controls, UI interactions, and physics-based mechanics. Debug and Refine Code for Stability and Functionality: Identify and fix bugs, optimize code, and ensure all interactions function as intended. You’ll conduct thorough testing and troubleshoot issues across multiple device setups. Implement AR/VR Interactions and Features: Develop AR/VR-specific features like gaze-based interactions, hand tracking, and spatial audio integration. You’ll make sure that immersive experiences are engaging and comfortable on AR/VR platforms. Stay Updated on Game Development and Engine Trends: Continuously research the latest tools, techniques, and best practices in Unity and Unreal Engine development. You’ll incorporate fresh ideas to keep applications modern and technically impressive. Required Skills: Proficiency in Unity or Unreal Engine: Extensive experience developing in Unity (C#) or Unreal Engine (C++) with a strong grasp of real-time rendering, physics, and asset integration. Experience with AR/VR Development: Knowledge of AR/VR SDKs (ARCore, ARKit, Oculus SDK, OpenXR) and experience creating interactions and interfaces for immersive environments. 3D Graphics and Animation Knowledge: Familiarity with 3D graphics, shaders, particle systems, and character animations to bring visual depth and realism to projects. Strong Problem-Solving Skills: Ability to troubleshoot, optimize code, and debug effectively to ensure smooth performance across platforms. Collaborative and Adaptive Mindset: Strong communication and teamwork skills to collaborate with cross-functional teams, including artists, designers, and other developers. Educational Requirements: Bachelor’s degree in Computer Science, Game Development, Interactive Media, or a related field. Equivalent experience in Unity or Unreal Engine development may be considered. Specialized training or certifications in game development, AR/VR, or interactive media are advantageous. Experience Requirements: 3+ years of experience in Unity or Unreal Engine development, with a portfolio of completed projects in games, simulations, or AR/VR. Experience optimizing applications for mobile devices, VR headsets, or gaming consoles is a plus. Familiarity with multiplayer/networking features and real-time collaboration tools within Unity or Unreal Engine is beneficial. #J-18808-Ljbffr Unreal Gigs
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